Friday, December 14, 2012

Laying down the Law

Bad puns aside, I'm posting an update on my Radical Malleus Inquisitor (Dajid Phyran)'s retinue. A Quick update, nothing fancy.

First up is Shadrune Kane. Kane is a former ISS (Interplanetary Security Services - An elite freelance security company based in the Surelcant subsector) Boarding Officer. Essentially he checked incoming vessels cargo to make sure illegal substances were not on board. Kane found a ship entering the ports of Lithiak III, and upon inspection found the cargo to be captured and drugged females. The ship happened to be part of large sex trafficking operation and when Kane attempted to uncover the crime he found a young noble was actually running the operation. When Kane tried to bring the noble to justice, the noble's influential father stepped in, and the noble's son was found to be "innocent". Kane was given the duty of returning the noble to his home to release him, however Kane ended up taking a detour and executed the young noble, knowing the price it would bring. Eventually Kane was captured by ISS authorities and was to be put to death. However, as Kane awaited execution Inquisitor Phyro stepped in an pardoned him, forcing his release. As it turns out Kane was supposed to turn a blind eye to the trafficking (as the local ISS forces were doing), and when it was uncovered Phyran pieced this information together with  local Slaaneshi cult activity to figure out what was going on. Together Phyran and Kane brought the cult to an end and Kane joined Phyran's retinue.

Shadrune is a man who has strong moral conviction, but is not afraid to play fast and loose with the law to do what he considers is right. A firm believer in street justice rather than court justice, Kane is a determined, stoic, and incredibly stubborn individual who is rather cunning, and uses this to his advantage both in investigation and in a firefight.

I know these aren't the best pictures, I was pretty tired when I took them (it's particularly hard to tell the attachment on the shotgun in the first pic is a flashlight from this angle). He also has a cyber-hound (and a conversion) who is assembled and awaiting paint.

Next up is Jad Neth.....he is a former local detective from Marredoral who left the force in disgrace after a shady cover up (selling repossessed narcotics to local crime lords) he was involved in. He later turned into a free lance investigator and man-hunter. He is the best money can buy when it comes to finding people, places, and organizations. He has served with Phyran for quite some time, and they have become rather good friends, with friends being quite uncommon to both individuals.

Neth is an interesting man. On the surface, he seems cool, collected, and all about the cash, but beneath it he is a very turbulent soul. He is secretly ashamed as his time as a corrupt investigator, and has taken to working for the Inquisition as a form of repentance to pay for his past crimes. Neth is very clever, intelligent, and charismatic and is a man who knows how to weave a nasty web, always staying three steps ahead of his quarry.While Neth may have trouble finding conviction, he is a loyal friend and a useful ally.
Neth still needs a bit of greenstuff repair and he needs to be "accessorized," adding more bits and bobs, and pouches to him.

Apologies for the somewhat incoherent writing of the brief backstories of both characters, I'm pretty exhausted. I just finished up an eight day work week (and last night I saw the midnight showing of The Hobbit- which I really enjoyed!) so had to keep things brief to allow me to get to! Thanks for looking and feedback is already appreciate.


  1. Shadrune is awesome, really dynamic pose and I like the backstory. Where's his head from? Neth looks good too, I like the gunslinger look, looking forward to seeing him finished and accessorised.

    In reply to your comment on the previous post I don't hate space marines either but the obsession with them and the move towards "cinematic" games with challenges between characters etc is something that really puts me off the tabletop game.

    Inquisitor sounds good, I like games to be deadly, makes it feel like the combat matters. A game where autoguns are as deadly as they should be is all right by me, you shouldn't need a plasma gun to be sure you'll kill someone!

    There are wargaming clubs though I've never been to one, as a teenager I didn't know they existed and I haven't played since. I know of atleast 2 in Bradford and Leeds (cities fairly near to me) that seem pretty active.

    Tournaments do seem like a bigger part of the hobby than I ever realised til I started looking at forums, it seems like in many ways the game is moving towards that. I don't mind a competitive game but theres a time and a place for it and I imagine anyone going into a store or club wanting to play a casual or narrative is still going to get dicks being uber competitive wanting to play them.

    I've only ever dealt with them in stores and they've always been nice enough but they have that whole shtick where they have to approach you and ask you what army you collect, it feels very forced. Frankly it puts me off going in to browse and I couldn't imagine actually feeling relaxed enough there to paint or play a game.

  2. Thanks! Shadrune's head came from a Pig Iron System Trooper I believe, they have some cool options where you can just order sprues of heads for conversions (and their models are pretty nice too!)

    I definitely agree, I feel you described it well in one of your previous comments the whole "Michael Bay," feeling. Yeah the cinematic aspect is really played up, and I feel it kind of takes away from the dark and gritty feel the 40k backstory has. I mean once in a while characters may take challenges, but honestly, what's to stop a character from blasting one who is calling him out (that feels very 40k to me).

    I prefer games with fairly lethal combat as well, it makes the players really think before they initiate combat (as people would in real life, or so I'd hope). I've played a fair share of RPGs (namely 3rd and 4th edition D&D) where the characters are near invincible (especially the few power gamers I had) against encounters designed for their level, and this lead to the characters making horrible game decisions and choosing combat whenever it was presented. I'm with you on the autogun, getting shot is damaging enough, and while you might need a plasma gun to take down a tank or space marine, it's far overkill on an average human. One of the nice things about Inquisitor is that the rules are free on the GW website as well.

    I'm not super familiar with the clubs concept, but it seems people in them are more open to new gaming systems and obscure ones (beyond the 40k/ Warmachine/ Dystopian Wars hype) which is really neat. Some of my favorite miniature games have been lesser known and independent ones.

    They tend to be pretty much how games are played in the states. And that's fine if it's your cup of tea, but to me it's kind of sad because you have to do more searching for narrative-type wargamers. I've always found the best part of gaming was telling a story and having fun, whether you win or lose. Generally when I have played 40k it has been a beer and pretzels type game, where everyone involved has a few beers, some snacks, and has a good time joking and rolling dice. I don't think I'd enjoy the game at all if I took it super seriously (that's not to say that some games may be better that way).

    That's kind of what I have hard from the community in general. That has kind of put me off from ever going into one, even if I did have the opportunity. That and most of them won't let you play specialist games in there, even though they are GW games. And since I pretty much only play Mordheim, Necromunda, and now Inquisitor, it's not something that sits particularly well with me.